﻿using Game;
using static Mekiasm.MekCraftingRecipe;
namespace Mekiasm
{
    public class RunicBush : ItemFlat
    {
        public static int Index;

        public RunicBush() : base("奇异植物", MekiasmInit.GetFlatTexture(MekiasmInit.R1, "runic_bush"))
        {
            
            
        }
    }
}
